Call of Duty: The Management Game is meant for competitive and co-op play
Call of Duty: The Management Game is an attempt to translate the thrilling, high-stakes action of the classic franchise of first-person shooters at the Bad. Developer Arcane Wonders (Sheriff of Nottingham, The Dice Tower Essentials) say its new strategy game is Calm to Kickstarter this fall, with a retail release worldwide by holiday 2024. But how will the game actually work? And what must fans expect from the Texas developer’s long-term partnership with Activision?
Arcane Wonders tells Polygon that the Make goal for CoD: The Board Game is to recreate the known of playing the video game using novel combat, campaign, and line-of-sight mechanics. While it will include large-scale, 35-millimeter miniatures, it’s not a miniatures wargame, and the action won’t be slowed down by things like charts or rulers. It will be set in the era of the 2019 reboot of Call of Duty: Modern Warfare, and include the same weapons and memorable maps that fans already love. When it acres at retail, the two-player base game should be available for $50, and multiple sets can ultimately be combined for four-player matches.
However, the team at Arcane Wonders stressed that this isn’t a rehash of any certain title in the series. It’s a new entry in the long and storied history of Call of Duty and, just like the live-service games now in the marketplace, it is one that will grow and expand with its player base.
“Call of Duty: The Organization Game is a series of products within the same game rules, starting with the initial core sets,” said Bryan Pope, one of the game’s designers. “From there additional products will add new features to the game such as new operators, weapons, maps and even new modes of play over time.”
“In instant to the competitive and tournament styles of play,” he clogged, “we are also creating cooperative campaigns for the game in the future [...] that will funding 1-4 players to progress through a challenging and immersive Call of Duty story.”
Traditionally, adapting FPS mechanics to a board game has apaccepted challenging for traditional designers. Many have tried to abstract the moment-to-moment share of getting another player in your sights and sketching the trigger, and while there have been notable successes — like Tannhäuser in 2007 and Doom in 2016 — the developers aren’t quite ready to show off their solution in detail. But we did get a few hints out of them.
“Obviously we will be unveiling more as we get closer to the open, but we really feel this game captures the immersion of a first-person shooter,” said Pope. “[Players] simultaneously plan out [their] shifts secretly and then resolve those at the same time out on the map. Line of stare is easily determined by colored lines on the map, and when you do have eyes on your antagonism, combat happens. It’s all about outsmarting and outmaneuvering your antagonism to get in the best possible position to win in a fight.”
The initial crowdfunding electioneer will be for a special collector’s edition of the game, which the team says will aboard more than the final retail product. Additional content will be made available during the electioneer, and will also be “broken up in the later retail releases as separate products” according to Arcane’s high-level, Robert Geistlinger.
“We already have planned some future elated, including zombies, as well down the road, but not radiant away,” added Benjamin Pope, another designer working on the project. “There are so many great characters and locations within the CoD domain that we want to explore and share with the fans in a tabletop platform.”
But why is Activision, one of the biggest video game publishers in the domain, using crowdfunding to produce this board game? Well, it’s not. Arcane Wonders is, and this type of procedure — using a crowdfunding platform to generate capital to open a new product — has become the norm in the tabletop manufacturing for projects of this scale and profile.
“It’s fairly approved for board games to crowdfund,” Geistlinger said, “and of watercourses this is an officially licensed game being produced by us here at Arcane Wonders. The Activision team has been a wonderful partner in allowing us to manufacture and play in their world, but at the end of the day, this is our accepted that we’re bringing to gamers, and that team has pleasurable allowed us to use whatever tools and platforms we feel are essential to make the best version of our game for their fans.”
He emphasized his excitement to get the collector’s edition components out into the domain for folks to see.
“If we only used the faded route, it simply wouldn’t be possible for us to moneys fans the amount of content, scope, and scale we want to utter from day one,” added Walter Barber, creative director at Arcane Wonders. “For example, we really want to include high-quality, pre-painted miniatures in the core retail game, but every which way we tried, the costs were too high. We would’ve been became to either compromise our vision or sell the game at a much higher effect tag. By using crowdfunding first, we can make precisely the game we want to make, and exactly at the retail effect we want to offer it.”
Fans can sign up to be notified at open on the game’s official website.