Lost Ark is blowing up and I can totally see why
I love this trend of MMOs decision-exclusive you feel really powerful from the beginning. It's so refreshing, and joyful. There's none of this power austerity, none of this 'yes you can be grand but you'll have to earn it, young one'. Games like Black Desert Online and now Lost Ark just want to be fun lustrous away, and it's great.
In fact, playing Lost Ark feels more like playing late-game Diablo 3 than an MMO - and I mean currently. You immediately get several dazzling skills you can pulverise hordes of enemies with - and you do. You wreck them up in the air, you crackle and fizz with lightning, and they pop like gory balloons around you. It's lustrous fun.
And all the time, I'm waiting for reality to set in. I'm waiting for this Prologue to end and the game to go, "Aha! Now, let's initiate again," that ultimate opening comedown. But it doesn't - at least from what I've seen. Sure, the Prologue is an instanced pulling only for you, but even when you're out of it, you have the same grand. And the game seems to just want to give you more.
There are loads of aesthetic touches in the game as well. I love how the game lets you test ride your class afore you commit to it, giving you a special arena where you can spawn in bosses and enemies to see how combat will feel. I've never seen that before! And at what time I say it's like Diablo, in that it has the same diagonal-down camera and flow to how it plays, with lots of clicking and whacking, it's no way near as dour or irritable, or slow, at least initially. Lost Ark is all pace and enthusiasm, and hammy drama and cringey bulging cleavages. It's entertaining and it's cheerful, and it's hard not to like.
Plus, there's depth - there's maybe even more combat depth than in Diablo. Positioning seems to be a key part of this, which is presumably why you can so naively flip and dash around. I'm a martial artist (a monk, effectively) and at least half my starting attacks are presumed 'back attacks', which I think means they do more wound from there - it's not as though they're useless from latest positions. So I need to actively think about where I am in a melee rumble.
I've got other attacks like a giant Hadouken special (which I need to cost up a gauge to access) that staggers enemies from the be in the lead, temporarily stunning them, and others that do things like kick enemies into the air and then let me pound them down from it. Some attacks fill several attacks in their own right. It's a hefty arsenal. And in all of it, there's oodles of combo potential - this is the sophistication slack the pyrotechnics, if you like.
There's also huge scope for customising what you can do. Every detached, you get skill points to pump into your requisitions, and when you reach milestones in those abilities, you get a select of a runes to bolster them with. What you can do depends on the requisition but there are options like different kinds of pain (fire, dark, lightning), or modifying things like special-gain, crit chance, and mana cost. There are all kinds of things. And when you consider how many attacks there seem to be - dozens - and how much customisation each one potentially offers: that's a dizzying amount of variety on offer.
But I'm trying not to get too bogged down in it yet. I don't want select paralysis to ruin my fun while I'm so breezily romping throughout. If I want to sober up and take things seriously, re-specs seem to be available.
How long this romping will quit, as the hulking MMO heart of the game comes into view, I don't know. But I've seen a bit of it and it hasn't dampened my enthusiasm yet. I'm detached powerful, I'm still smashing the lights out of anything that comes by me. So, I'm still impressed. Lost Ark is blowing up and I can totally see why.